Wizards: The Gathering
A downloadable game for Windows
Wizards: The Gathering
Description:
The game commences between two players on opposing sides. The players are given wands and have 3 controls to press to shoot their magic to win their duel. The players have 3 elements that each contradict each other allowing the players to either win or draw, best of 3 wins.
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Controls:
Krumpus:
W, A, D
F to fake, G to lock om
Wumpus:
Up Arrow, Left Arrow, Right Arrow
? to fake, . to lock in
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READ ME:
- We made this game in 2 weeks! If there is some issues that you see feel free to leave a comment and we will resolve your issues as soon as we can
- The game functions in a specific resolution, make sure your computer is adjusted to a specific resolution before playing
GOOD LUCK AND HAVE FUN!
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Credits:
Sasha Kouzmina: Project Manager https://chrollaonline.itch.io/
Loren Lin: Artist https://lorenLin.itch.io/
Khashayar Sahebkar: Programmer https://khashayarjan.itch.io/
Status | Prototype |
Platforms | Windows |
Authors | Khashayar Sahebkar, Chrolla, lorenLin |
Comments
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Yooo chrolla :D
Forgive me for not having reviewed "PROJECT FALL FLAT" I assure you that I have been quite pressured with my projects and especially the situation in my country.
But apart from that, I would like to take advantage of talking about Wizard, The Gathering, touching as much as possible point by point so that both you and the members involved can have a good review ;)
First of all, visually it looks very good, the pixel art and character design are quite good and it is a direct congratulations to Loren Lin, who I see has already worked with you previously, and does a good job! Certain aspects can always be polished but there is definitely very good potential ;)
A nicer Main Menu could also have been nice where you can choose "PLAY" "HOW TO PLAY" "EXIT" and perhaps add sound management options or even modify the dimensions of the game to play it in window or full-screen mode
Going a little further into Kashayar's programming, I have found certain somewhat simple errors when entering the inputs, such as some texts with a loop that looks somewhat crude and that the way it appears after pressing the "DECIDE ATTACK" and the "SHOWING ATTACK" causing the texts to be intertwined and not clearly seen, although the only thing to criticize about the rest would be in terms of design, that the position of the keys could certainly be unintuitive for players, being that it is more associated for the Right Player the directional arrows and the number pad (or alternatively assign the row of ";" ":" and "-_" as usable, the same with the Left Player, for example, the number line above the WASD .
In conclusion, I like Wizard: The Gathering, they could have done a "Rock, Paper, Scissors" style implementation with an AI so that it is not necessary to play with a second person, and thus be able to add multiple levels of difficulty based on prediction and the AI's margin of error to make it easier or more difficult.
They did a good job! Congratulations to Loren, Kashayar and you Sasha ;) you have my approval and keep improving!
I love this game so cute and fun good job team ╰(*´︶`*)╯♡
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WOW, this is the best looking game ever! Love the colors!